Responses from the Rainbow Six Siege Items
Our balancing staff take both qualitative responses from the
Rainbow Six Siege Items community at large, they take feedback from our pro players via a personal Discord server, we have pro player evaluation sessions where we bring professional gamers to the studio and they play pre-alpha variations of these operators and provide their feedback. We build those operators with this comments. We also examine the information, the side, and adjustments are made by us based on that as well.
The game for play balances, and also the reason we do this is because the level of drama has become the meta. The decreased skills and positions are where players are catching up with the high-level play over a span of months, so we'll see something happen in Pro League that's a comprehensive shift from the meta, then we'll see that trickle down to Diamond rank on days, then Silver and Gold after a couple weeks, and then below that after a couple weeks. So by balancing the sport at the maximum level, we're in a position to
cheapest R6 Credits find the trickle down effect of that and how it affects all levels of play. Even when Copper and Bronze players are not pro players, they are still able to learn from those gamers and figure out different ways to use what they are doing to their gameplay.
1 thing that players try and remind is to be patient and see how the ops will perform. There are times where our players will have a reaction that is very competitive to a new operator's notion -- and we've seen it, it is a cycle, and it occurs almost every season. Our players hear about what an operator could be, they see that the first teaser, and some players instantly visit the worst case situation. That is ok, it's a part of not getting the complete picture, so we understand that.
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