There is still the Runescape gold issue of creating a functional ecology. The runescape player with the weaker gear is unlikely to draw, much less win, so there's only 2 choices, skilling equipment, or scythe of instadeath. There's not a scarcity of Skillers, there is also a scarcity of Killers, lol. You'd need a truly huge population of Skillers, getting crazy xp to make that happen, and today xp equilibrium is the new problem. The other option is to balance combat so you can not buy battle, you have to make it as a runescape participant. To put it differently, my battle levels alone should be the greatest factor in winning, or even being a part of a veteran to trip up my opponent with tick and tile manipulation.
Definitely agree the EOC system is not as pvp friendly as we had been used to before that, however it does take a while to build around 80 percent adren, and if people were willing to risk more, they'd have a pvp damage reduction in the armour. They can look up the pvp-damage-reduction a little and at it. As they have a 15% dmg reduction on them I believe that it may be a decent case for using tank armour. But I feel that even with pvp damage turned down a little, the wildy still would be as empty as it now is.
That would definitely be the opposite of what I wish to attain. I think there is Buy OSRS gold openness in Jagex to hear ideas, so long as they are widely carried. That's why having a conversation, listening to the pro's and con's of viewpoints that I don't personally hold, will help give a more hollistic view of the whole update, and hopefully Jagex will appreciate and take notes. It's a massive area I had a great deal of fun in back when pvp was disabled, and I have mostly avoided it ever since. I believe there are a lot of people who avoid it as much as you can, so I figured I would simply ask and see what folks thought.And when it turns out I am wrong and the present wildy is the best compromise for everybody, I can live with that without having to thing"what if..."
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